Variegated Asteroid Mining Crystal Type B II
Tech II
Charge
492,436
821,700
3,997
1,968,267,771
1,291,822,329
Reinforced Carbon Fiber
Material
2,217
3,257
1,470,218
3,260,164,308
1,199,461,116
Large Shield Extender II
Tech II
Module
518,392
730,900
5,911
3,064,216,176
1,184,137,224
Gallente Control Tower Small
Starbase
86,556,377
107,100,000
66
5,712,720,861
1,176,989,139
Mobile Small Warp Disruptor II
Tech II
Deployable
2,427,893
6,011,000
444
1,077,984,701
1,163,842,299
Jackdaw
Tech III
Ship
46,007,616
63,500,000
76
3,496,578,814
1,134,621,186
Small EM Shield Reinforcer II
Tech II
Module
365,829
1,147,000
1,481
541,792,468
1,119,777,732
Athanor
Structure
678,309,039
789,100,000
16
10,852,944,626
1,113,955,374
Medium Kinetic Shield Reinforcer II
Tech II
Module
1,121,618
2,114,000
1,139
1,277,523,084
1,101,917,916
Nomad
Tech II
Ship
6,004,111,378
6,256,000,000
6
36,024,668,270
1,070,331,730
Caldari Control Tower Small
Starbase
86,556,377
102,100,000
70
6,058,946,368
1,052,093,632
Raitaru
Structure
449,823,838
556,700,000
11
4,948,062,221
1,048,937,779
Small Energy Burst Aerator II
Tech II
Module
140,905
950,100
1,313
185,008,173
1,009,877,327
Small Energy Locus Coordinator II
Tech II
Module
140,905
754,100
1,608
226,575,127
982,564,173
Conflagration S
Tech II
Charge
17,713
71,170
20,355
360,538,752
980,591,158
Metenox Moon Drill
Structure
531,651,510
615,300,000
25
13,291,287,738
964,512,262
Acolyte II
Tech II
Drone
205,068
309,600
10,321
2,116,509,821
963,813,479
Medium Thermal Shield Reinforcer II
Tech II
Module
1,121,618
2,305,000
871
976,929,417
954,701,583
Amarr Control Tower Small
Starbase
86,556,377
104,000,000
57
4,933,713,471
945,066,529
Ultradian-Cycling Neurolink Stabilizer
Material
270,957
355,600
11,956
3,239,560,816
934,714,284
Azbel
Structure
3,354,846,439
3,700,000,000
4
13,419,385,757
930,614,243
Hobgoblin II
Tech II
Drone
205,899
273,900
14,336
2,951,764,193
929,843,307
Medium EM Shield Reinforcer II
Tech II
Module
1,121,618
2,458,000
725
813,173,166
918,801,834
Minmatar Control Tower Small
Starbase
86,556,377
111,000,000
43
3,721,924,197
895,055,803
Legion
Tech III
Ship
179,343,449
222,100,000
40
7,173,737,950
882,962,050
Ubiquitous Moon Mining Crystal Type B II
Tech II
Charge
563,882
992,300
2,306
1,300,312,330
872,034,070
Mobile Large Warp Disruptor II
Tech II
Deployable
21,651,188
26,210,000
232
5,023,075,723
861,264,277
Vengeance
Tech II
Ship
17,975,055
24,670,000
162
2,911,958,839
851,521,161
Aurora M
Tech II
Charge
85,544
183,400
12,898
1,103,348,060
851,324,240
CONCORD-Carrier Rogue Analysis Beacon
Deployable
44,648,589
51,690,000
136
6,072,208,081
829,121,919
Medium Explosive Shield Reinforcer II
Tech II
Module
1,121,618
2,245,000
691
775,038,149
769,930,851
Simple Asteroid Mining Crystal Type B II
Tech II
Charge
141,921
379,200
3,237
459,398,957
752,887,943
Missile Guidance Computer II
Tech II
Module
618,086
994,700
2,158
1,333,829,523
750,876,377
Anshar
Tech II
Ship
6,122,268,277
6,275,000,000
6
36,733,609,662
740,390,338
StrikeSnipe Ultra L
Tech II
Charge
1,900
9,547
109,587
208,217,492
733,043,973
Warrior II
Tech II
Drone
207,486
300,300
8,206
1,702,628,065
719,872,436
Capital Cap Battery II
Tech II
Module
9,850,179
16,800,000
109
1,073,669,461
709,150,539
Improved Cloaking Device II
Tech II
Module
2,217,780
3,310,000
753
1,669,988,129
688,314,871
Sleipnir
Tech II
Ship
245,399,906
281,500,000
27
6,625,797,462
683,202,538
Medium Low Friction Nozzle Joints II
Tech II
Module
10,136,861
12,440,000
312
3,162,700,707
654,029,293
Heavy Armor Maintenance Bot II
Tech II
Drone
1,273,847
1,725,000
1,573
2,003,761,488
625,923,512
Valkyrie II
Tech II
Drone
581,265
768,200
3,543
2,059,423,489
623,579,311
Medium Auxiliary Nano Pump II
Tech II
Module
13,429,026
15,970,000
253
3,397,543,553
622,096,447
Mantis II
Tech II
Fighter
22,055,775
25,570,000
185
4,080,318,325
594,701,675
Expanded Probe Launcher II
Tech II
Module
722,671
1,141,000
1,537
1,110,744,835
588,159,865
Small Transverse Bulkhead II
Tech II
Module
1,638,556
2,229,000
1,003
1,643,472,099
585,127,901
Magnetometric ECM II
Tech II
Module
762,339
960,700
2,975
2,267,957,930
580,289,370
Axosomatic Neurolink Enhancer
Material
400,000
445,900
12,642
5,056,802,023
573,531,677
Aurora L
Tech II
Charge
207,974
355,000
6,260
1,301,918,868
569,542,732
Small Warhead Calefaction Catalyst II
Tech II
Module
2,160,141
3,286,000
564
1,218,319,642
559,523,358
Simple Asteroid Mining Crystal Type A II
Tech II
Charge
114,120
176,400
9,315
1,063,031,433
556,323,267
Proteus Propulsion - Hyperspatial Optimization
Tech III
Subsystem
26,069,766
30,630,000
126
3,284,790,551
555,779,449
Standup Layered Armor Plating II
Structure Tech II
Structure Module
100,528,185
172,200,000
8
804,225,479
554,674,521
Small Core Defense Field Extender II
Tech II
Module
2,904,122
3,983,000
522
1,515,951,611
551,000,389
Damage Control II
Tech II
Module
202,263
348,400
7,086
1,433,233,421
550,919,279
Nanofiber Internal Structure II
Tech II
Module
102,520
205,600
5,371
550,635,672
549,805,328
Small Ionic Field Projector II
Tech II
Module
1,798,428
2,544,000
745
1,339,828,592
549,446,408
Repelling Shield Emitter
Commodity
26,907
30,760
145,482
3,914,497,267
548,087,853
Rocket Launcher II
Tech II
Module
149,270
298,100
4,065
606,781,900
532,295,800
Guidance Disruptor II
Tech II
Module
722,194
927,800
3,294
2,378,907,662
526,975,938
Sacrilege
Tech II
Ship
147,709,137
195,700,000
15
2,215,637,062
523,062,938
Radar-FTL Interlink Communicator
Commodity
77,879,378
88,500,000
72
5,607,315,225
510,194,775
Covert Ops Cloaking Device II
Tech II
Module
3,800,747
4,575,000
761
2,892,368,535
508,297,465
Gravimetric ECM II
Tech II
Module
777,577
1,083,000
1,784
1,387,197,279
503,740,321
Medium Cargohold Optimization II
Tech II
Module
1,942,521
3,299,000
372
722,617,868
502,345,132
Small Energy Nosferatu II
Tech II
Module
1,163,245
1,504,000
1,962
2,282,285,729
499,187,271
Hecate
Tech III
Ship
46,007,616
62,400,000
32
1,472,243,711
499,016,289
Light Entropic Disintegrator II
Tech II
Module
13,829,508
18,470,000
110
1,521,245,878
494,844,122
Sensor Booster II
Tech II
Module
565,592
865,500
2,093
1,183,785,019
492,639,581
Ballistic Control System II
Tech II
Module
552,377
707,300
3,393
1,874,214,618
492,293,482
Small Polycarbon Engine Housing II
Tech II
Module
368,652
943,600
858
316,303,030
490,253,370
Large Trimark Armor Pump II
Tech II
Module
57,781,161
61,600,000
145
8,378,268,393
488,671,607
Warden II
Tech II
Drone
1,148,984
1,522,000
1,518
1,744,158,441
488,080,559
Medium Industrial Core II
Tech II
Module
21,611,770
30,080,000
61
1,318,317,965
475,822,035
Mining Survey Chipset II
Tech II
Module
323,389
545,400
2,245
726,009,136
473,106,464
Tengu Propulsion - Fuel Catalyst
Tech III
Subsystem
26,069,766
30,500,000
113
2,945,883,590
472,456,410
Medium Core Defense Field Purger II
Tech II
Module
14,285,347
16,860,000
207
2,957,066,798
470,443,202
Small Focused Beam Laser II
Tech II
Module
441,618
573,800
3,617
1,597,331,040
469,067,160
Multispectrum Shield Hardener II
Tech II
Module
1,393,940
1,720,000
2,156
3,005,333,950
466,429,050
Coherent Asteroid Mining Crystal Type B II
Tech II
Charge
314,444
590,200
1,774
557,823,283
465,858,117
Miner II
Tech II
Module
340,268
502,900
3,259
1,108,933,477
462,885,123
Proteus Propulsion - Localized Injectors
Tech III
Subsystem
26,069,766
32,550,000
79
2,059,511,536
462,498,464
Warp Scrambler II
Tech II
Module
869,059
1,215,000
2,071
1,799,821,044
458,096,956
ElectroPunch Ultra S
Tech II
Charge
765.69
5,215
102,669
78,612,627
453,920,640
Carbon-86 Epoxy Resin
Material
36,347
40,030
163,892
5,956,993,996
451,453,834
Scorch S
Tech II
Charge
17,713
43,120
17,875
316,611,653
441,771,638
Heavy Assault Missile Launcher II
Tech II
Module
773,209
1,091,000
1,519
1,174,503,985
439,887,715
Small Cargohold Optimization II
Tech II
Module
368,652
970,600
731
269,484,283
437,859,917
Curator II
Tech II
Drone
1,145,071
1,595,000
1,171
1,340,877,673
431,835,327
Config
Can we count visits?
We'd like to use Google Analytics to see which features get used. It sets cookies and only runs if you accept.
The site works the same either way.
Privacy policy
FAQ
What is this website?
EVE Cookbook is an industry build calculator for EVE Online, with a cookbook-style approach 🧑🍳
It calculates all the materials required for your build configuration, including the required reaction jobs.
You can also get detailed build steps by turning on the "Show detailed build steps" option.
Where do the data and prices come from?
Blueprints and materials come from EVE Online's Static Data Export (SDE), which is updated after game patches. Market prices are the best Jita buy and sell orders from EVE Online's API, refreshed about once an hour.
Results are estimates, so please double-check important numbers in game before committing ISK to a build.
Why is the build cost of a single item much higher than the same build with 10+ runs?
That's expected. Just like cooking in real life, it is usually more economical to cook one large batch, so you don't end up with excess ingredients.
This is especially true for T2 ammo, modules and components: their materials often require a minimum number of reaction job runs, which leaves excess materials.
Also, the markets for small, cheap, low-end items are already so competitive and saturated that the only way to profit is to produce in larger batches.
What is the "Most profitable" page?
It ranks blueprints by the profit you could make, using the same build cost calculation as the cookbook. Every build is calculated once an hour for 20 units with an ME 0 blueprint, ME 10 components, a T1-rigged Raitaru and no facility tax, in a fixed solar system whose current cost index is shown on the page.
Use Rank by to choose what matters to you: profit per unit (Jita sell price minus build cost), margin (that profit as a percentage of the sell price), or depth profit.
Depth profit answers "how much would I make if I built everything the market is willing to buy?": it counts every unit the Jita buy orders pay more than your build cost for, and sells each one at the price of its buy order. That surfaces items with a smaller margin but a lot of demand.
Jita prices are snapshots refreshed every few hours, and sales tax, broker fees and BPC costs (copying and invention) are not included, so please double-check the numbers in game before you commit.
Why are some items missing from the "Most profitable" page?
Officer, faction, abyssal, limited-time and storyline items are left out because the price of their blueprint copies is not part of the SDE, so their build cost would look far too good.
The same goes for anything whose blueprint you cannot buy on the market or get through invention, such as blueprint copies that only come from quests or the LP store.
Do you provide an API so I can integrate the build calculation into my tool or spreadsheet?
Yes. The EVE Cookbook bot has the slash command /calculate-build-cost, which returns the build cost of a blueprint in a solar system of your choice, with autocomplete for both. There is also /ping to check its latency.
Do I need to log in?
No, the calculator is free and works without an account. Logging in with EVE Online (EVE SSO) is optional and only needed for the Job manager, and to show the jobs you already have running in the components breakdown. It only requests read access to your industry jobs and skills, and we never see your EVE password.
You can remove linked characters at any time in Config → Characters. See the privacy policy for details.
Where is my stock list stored?
Your stock list, components blacklist and skill settings stay in your own browser. Only the settings needed for a calculation are sent to the server, and they are not saved there.
Sure, you can send any amount of ISK to the in-game character Celengan Babi. Thank you!
Changelog
v1.4.7
Fixed building with reactions on: inputs of an intermediate that several components share (e.g. fuel blocks and moon materials under Nanotransistors) were counted once per component. Small T2 builds cost up to 30% less material now
v1.4.6
Each structure now has three rig slots: pick the rigs you really have, and each one only helps the items it is made for (from the SDE)
Fixed Thukker rigs, which gave their bonus to every item instead of only to components
Rig bonuses follow the security the game shows, so 0.45-0.5 systems count as high sec and 0.0-0.05 systems as low sec
API: new industryRigs and reactionRigs parameters for the rigs in each structure
v1.4.5.5
Updated SDE to 20260928
v1.4.5.4
Updated SDE to 20250527
v1.4.5.3
Updated SDE to 20250312
v1.4.5.2
Updated SDE to 20241112
v1.4.5.1
Updated SDE to 20240612
v1.4.5
Updated SDE to 20240302
v1.4.4
Updated SCC Surcharge to 4%
v1.4.3
Updated Havoc SDE (20231115)
v1.4.2
Added new option in stock toggle to only factor in the missing materials quantity in multibuy
v1.4.1
Updated Viridian SDE (20230619)
v1.4.0b
Updated Uprising SDE (20221108)
v1.4.0
Added bulk endpoint. Be sure to checkout the Swagger doc @ https://evecookbook.com/api/index.html#/api/buildCost
Added Discord bot integration
v1.3.9
Updated SDE to 20221011
v1.3.8
Updated SDE to 20220628
v1.3.7
Updated SDE to 20220524
v1.3.6
Added job manager and SSO login
v1.3.5
Added TE calculation
v1.3.4
Updated SDE to 20220510
v1.3.3
Added a simple stock calculation
v1.3.2
Added dark mode
v1.3.1
Updated Siege Green SDE
v1.3.0
Fixed the bug with incorrect produced item quantity (thanks red-rush!)
v1.2.9
Updated SDE to 20220405 and Added Siege Green SDE
v1.2.8
Updated SDE to 20220308
v1.2.7
Updated SDE to 20211207
v1.2.6
Updated SDE to 20210713
v1.2.5
Updated SDE to 20210608
v1.2.4
Updated SDE to 20210518
v1.2.3
Fixed wrong calculations in the detailed build steps (thanks Ugons & P'tank!)
v1.2.2
Updated SDE to 20210427
v1.2.1
Fixed the display bug where same materials that are used in different build levels are shown multiple times (thanks James Zealot and noraus!)
v1.2.0
Added API documentation
v1.1.8
Added item volume (m³) in produced item
v1.1.7
Updated TQ SDE to 20210413
v1.1.6
Fixed the ME calculation for material with single quantity (thanks LightMonk!)
v1.1.5
Bug fixes
v1.1.4
Added FAQ
v1.1.3
Updated TQ SDE to 20210310
v1.1.2
Improved redis caching
v1.1.1
Added multibuy
v1.1.0
Added share link
v1.0.2
Added TQ/DEV switch
v1.0.1
Bug fixes
v1.0.0
Initial version
CCP copyright notice
EVE Online and the EVE logo are the registered trademarks of CCP hf. All rights are reserved worldwide. All other trademarks are the property of their respective owners. EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. CCP hf. has granted permission to EVE Cookbook to use EVE Online and all associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with, EVE Cookbook. CCP is in no way responsible for the content on or functioning of this website, nor can it be liable for any damage arising from the use of this website.
Terms and conditions
Last updated on 29 September 2026
These terms apply to EVE Cookbook: the website at evecookbook.com, its public API and
its Discord bot (together, the "Service"). EVE Cookbook is a free, non-commercial fan tool for EVE Online, run by
Celengan Babi (an EVE Online character), "we" or "us". By using the Service you agree to these terms. If you don't agree,
please don't use it.
The Service
EVE Cookbook calculates the materials, job costs and build steps for manufacturing and reactions in EVE Online, using
EVE Online's static data and market prices. The Service is free and needs no account. We may change, pause or stop any
part of it at any time, for example for maintenance or when game data changes.
Calculations are estimates
Results are estimates for planning, not guarantees. Market prices are the best Jita buy and sell orders from EVE Online's API, refreshed about once an hour,
and can differ from what you actually pay or earn. Game data, cost indices and bonuses change with EVE Online patches and may be out of date
until we update them, and some mechanics are simplified. Check important numbers in game before you commit ISK to a build.
Using the API and the Discord bot
You're welcome to use the API and the Discord bot in your own tools and spreadsheets, as long as you:
stay within the rate limits: currently 20 requests per 5 seconds per IP address and up to 20 blueprints per request (use the bulk format for more);
don't try to overload, disrupt or get around the limits or security of the Service;
don't present the Service or its results as your own product or as official EVE Online data.
We may limit or block access that harms the Service or other users. The API is documented at
evecookbook.com/api; its format may change, and we'll try to announce breaking
changes on our Discord server first.
Logging in with EVE Online
Logging in is optional and uses EVE Online's official single sign-on (EVE SSO); we never see your EVE account password.
You can remove linked characters in Config → Characters or revoke access on EVE Online's
authorized applications page.
What we store and why is described in the privacy policy.
EVE Online and Fenris Creations
EVE Online and the EVE logo are trademarks of Fenris Creations (previously CCP Games). EVE Cookbook is a fan project that
is not endorsed by or affiliated with Fenris Creations or CCP Games. Using the Service doesn't change your agreements with
them, including the EVE Online
End User License Agreement.
No warranty and limitation of liability
The Service is provided "as is", without warranty of any kind. We don't promise that it is always available, error-free or
that its results are accurate. To the extent the law allows, we are not liable for any loss arising from using the Service,
including lost ISK, in-game assets or time. Nothing in these terms limits liability that can't be limited by law.
Links to other sites
The Service links to other sites, such as EVE Online, Discord and other community tools. We aren't responsible for their
content or how they handle your data; their own terms and policies apply.
Changes and contact
We may update these terms, for example when the Service changes. The date at the top shows the latest version, and
continuing to use the Service after a change means you accept it. Questions? Contact us on our
Discord server or send an EVE mail to Celengan Babi.
Privacy policy
Last updated on 29 September 2026
This policy explains what data EVE Cookbook (evecookbook.com, "we", "us") collects
when you use the website and its API, why, and how long it is kept. EVE Cookbook is a free, non-commercial fan tool for
EVE Online, run by Celengan Babi (an EVE Online character). We don't sell data, show ads, or build profiles of you.
Summary
You can use the calculator without an account. We then only keep short-lived server logs and, only if you accept it, Google Analytics data.
If you log in with EVE Online, we store your character's ID, name, corporation ID and an EVE SSO token so the Job manager can read your industry jobs and skills. You can remove this at any time.
Your stock list, components blacklist, skill settings and saved build setup stay in your own browser.
Using the calculator
When you load a page, run a calculation or call the API, our web server records a standard access log entry: your IP address,
the date and time, the requested URL (which includes the calculation settings), the referring page and your browser's
user agent. We use these logs only to keep the service running, find errors and stop abuse. Server error logs may also
contain the requested URL.
API requests are rate limited per IP address; the request counter is kept in our cache for a few seconds.
The build settings you enter, including a pasted stock list, are sent to the server to calculate the result and are not
saved there. Share links contain only those settings, never anything about you.
Logging in with EVE Online
Logging in is optional. It's only needed for the Job manager and to show jobs you already have running in the components breakdown. It uses EVE Online's official single sign-on (EVE SSO),
so we never see your EVE account password. With your permission, EVE SSO gives us access to these scopes:
publicData: your character's public information
esi-industry.read_character_jobs.v1 and esi-industry.read_corporation_jobs.v1: your character's and corporation's industry jobs
esi-skills.read_skills.v1: your character's skills, to work out industry slots and bonuses
For each character you link we store:
the character ID, character name and corporation ID;
which of your characters is the main one (so linked characters show up together);
an EVE SSO refresh token, used to fetch fresh data from EVE Online's API (ESI);
when the data was last refreshed, and any note you write in the Job manager.
Data fetched from ESI is cached briefly to keep the site fast: industry jobs for 15 minutes, skills for 1 day and
character names for about a month. While you're logged in, a session on our server holds your current access token.
Cookies and browser storage
darkMode (1 year): remembers whether you use the dark or light theme.
PHPSESSID (until you close the browser): keeps you logged in after EVE SSO. Only set when you log in.
analyticsConsent (1 year): remembers whether you accepted or declined Google Analytics.
_ga and _ga_* (up to 2 years): Google Analytics. Only set if you accept it, and deleted again if you later decline.
Your stock list, components blacklist, skill levels, multibuy setting and build setup (the systems, facility taxes,
structures, rigs and switches you last calculated with) are kept in your browser's local storage and only leave your
browser as part of a calculation request. You can clear them by clearing this site's data in your browser, or forget
the build setup with Forget above the build form.
Third-party services
Cloudflare delivers the site and protects it against attacks. Every request passes through Cloudflare,
which processes your IP address for that purpose. See the
Cloudflare privacy policy.
Google Analytics tells us which features are used, for example how often calculations, share links and
multibuy are used. It only loads after you click Accept in the cookie notice; until then, and if you decline, no data
is sent to Google. You can change your choice at any time with Cookie settings at the bottom of every page.
When it runs, Google receives your IP address and the pages you visit; Google Analytics 4 does not store or log IP addresses.
See Google's privacy policy. The site works
the same whether you accept or not.
Fenris Creations (previously CCP Games), the operator of EVE Online, runs EVE SSO, the ESI API and the EVE
image server. Your browser loads item icons and character portraits directly from images.evetech.net, so they
receive your IP address for those requests. See the
Fenris Creations privacy policy.
Fonts and all other scripts are served from our own server.
How long we keep data
Access logs: rotated automatically; with current traffic they cover roughly the last two days.
Linked characters: until you remove them in Config → Characters. Removing a character deletes its token, note and cached skills and jobs straight away. Logging out ends your session but keeps your linked characters, so you don't have to link them again.
Cached ESI data: 15 minutes to about a month, as listed above.
Google Analytics: under the retention settings of our Google Analytics property.
You can also revoke EVE Cookbook's access at any time on EVE Online's
authorized applications page.
The stored token then stops working.
Your rights
You can ask us what data we hold about your characters, and ask us to correct or delete it. Most of this you can do
yourself in Config → Characters. For anything else, contact us as described below. If you are in the European Union,
you also have the right to object to processing, to data portability and to lodge a complaint with a data protection authority.
We process data on these grounds: to provide the features you use (calculations, the Job manager), our legitimate interest
in running a secure and working service (server logs, Cloudflare) and your consent (Google Analytics), which you can withdraw at any time under Cookie settings.
The site is not directed at children under 16.
Changes and contact
If we change what we collect, we'll update this page and the date at the top. For questions or requests about your data,
contact us on our Discord server or send an
EVE mail to Celengan Babi.